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- ;
- ; TurboHANG Configuration Control File
- ; Copyright (C) 1995-1996, by Steve Blinch of Mikerosoft Productions
- ;
-
- ;
- ; Note: Unless you're registered, don't bother editing this file -- it
- ; won't do anything!
- ;
- ; Also note that the [registration] section *MUST* come first, or
- ; TurboHANG will NOT read this file (even if you're registered).
- ;
-
- [registration]
- reg.uec = 0 ; code you receive when you register
- reg.name = First Last ; your name, EXACTLY as on reg form
- reg.voicephone = 000-000-0000 ; your voice phone number, EXACTLY as
- ; on reg form
-
- [limits]
- games.per.day = 5 ; max games a user may play per day
- fails.per.day = 2 ; kick out user after x failed puzzles
-
- [colors]
- comment.text.p1 = white ; comment text, player 1
- comment.text.p2 = white ; comment text, player 2
- comment.prompt.p1 = lightblue ; comment prompt, player 1 ("P1:")
- comment.prompt.p2 = lightmagenta ; comment prompt, player 2 ("P2:")
- yn.text = lightblue ; 'y' & 'n' in "(y/n)"
- yn.bracket = blue ; '(' & '/' & ')' in "(y/n)"
- bracket = blue ; '(' and ')' in "(0000)"
- bracketed.text = lightblue ; "0000" in "(0000)"
- char.upcase = white ; uppercase characters 'A' thru 'Z'
- char.locase = lightgray ; lowercase characters 'a' thru 'z'
- char.nonalpha = lightblue ; symbols ('!', '@', '#', etc)
- puzzle.text = white ; actual puzzle text
- mask.field = gray ; ░'s masking puzzle text & comments
- mask.windows = lightblue ; fading in window corners
- head.holding.1.p1 = red ; head being held (about to explode)
- head.holding.2.p1 = lightred ; same as above, 1 second later
- head.blood.1.p1 = lightred ; blood when head explodes
- head.blood.2.p1 = red ; same as above, alternate color
- head.holding.1.p2 = red ; head being held (about to explode)
- head.holding.2.p2 = lightred ; same as above, 1 second later
- head.blood.1.p2 = lightred ; blood when head explodes
- head.blood.2.p2 = red ; same as above, alternate color
- char.basic = white ; plain text (non-up/lowcase specific)
- border.bar = blue ; bars bordering windows
- header = lightblue ; headers inside bars
- hilight = lightcyan ; hilighted text
- char.available = white ; available letter (not yet chosen)
- char.used = gray ; unavailable letter (already chosen)
-